Sea of Stars
A puzzle/adventure game in which players must navigate the mysterious Sea of Stars, solving puzzles that change each day and encountering strange creatures as they journey to find their way home. Built over three days for Game Jam 2021, I acted as Systems Designer, Narrative Designer, and UI Artist, as well as contributing to programming and game art.
Reach Heaven Through Optimization
A factory-building game in which players construct a vertical factory tower, forcing them to work within very limited horizontal constraints as their factory grows ever upwards. Built over ten weeks, this was a totally solo project, where I filled every role myself.
Nadia
A challenging first-person stealth and puzzle game set in the 1910s Russian civil war, players take the role of a young girl named Nadia who, along with her sister, must grapple with new-found supernatural abilities while evading the soldiers who have taken control of her family home. Built over six months during my time at SCAD, I acted as Design Lead and Level Designer, as well as contributing to programming, UI art, and technical art.