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Raising Hell

I was the systems designer and one of three artists on this card game project. The game is essentially a combination of poker and Carcassonne: Players, in the role of a prince of hell, wager the souls of the damned and sections of their territory in simplified poker matches, gaining more souls to wager as their territory increases. The player to control all of hell wins the game.

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Card Artwork

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Gameplay Photos

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