Pathfinder Second Edition Content

A collection of material I’ve written for the Pathfinder Second Edition roleplaying game. This page includes some of my strongest unpublished work, as well as my published third-party material.

Legendary Ships

My first solo project with Legendary Games! This was a blast to work on, and honestly really sold me again on the strength of Pathfinder 2e’s design. As I was adapting LG’s PF1 release of the same name, many of the systems I needed to implement already existed in some way in first-party releases. It was much more engaging to figure out how to adapt mechanics to a naval context than to invent them whole-cloth!

Legendary Hunters

My first cover credit with Legendary Games! My co-author, Tony Saunders, and I worked closely together to design and fill out this second-edition iteration of PF1’s Hunter class, and I’m very happy with the results.

Legendary Games Freelance

I’m published in several third-party releases by Legendary Games, including Mythos Monsters and Fey Class Options. I love doing this kind of work; I find it very satisfying to try to match the tone and language of first-party material for the game I’m writing for, a skill which is doubly important when you’re creating third-party material and aren’t the only writer working on the product.

Brewmaster Material

A series of archetypes, subclasses, and other small rulesets I wrote for the Pathfinder 2e subreddit’s Brewmaster competition. The Blackpowder Domain was one of the winners of the competition, and I’m quite proud of the other material included in this document as well.

Brewmaster Material

A series of archetypes, subclasses, and other small rulesets I wrote for the Pathfinder 2e subreddit’s Brewmaster competition. The Blackpowder Domain was one of the winners of the competition, and I’m quite proud of the other material included in this document as well.

Drifter Class

A complete, fully playable homebrew class for Pathfinder Second Edition, this class was designed to consolidate several then-missing fantasy archetypes into a single gameplay package, centered around the image of a lone wanderer, whether that be an old-west gunslinger, a masterless samurai, or another character concept in that vein.

This class was written before the release of the official Gunslinger class for the system, but my version is thematically and mechanically distinct enough that I think it stands on its own even in the context of the official content.

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