Dungeons and Dragons 5th Edition Content

A collection of my strongest homebrew content for D&D 5e. Most of this was written because I had a specific idea, or to practice writing with the rules style of a specific system, since I don’t play much 5e at my home table, but it’s all been thoroughly playtested to ensure there are no odd rules edge-cases.

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Dragon Age: Inquisition Subclasses

This piece of content allows players to use the abilities and themes from the subclasses in Bioware’s video game Dragon Age: Inquisition, adding those subclasses to the appropriate classes and making changes to their abilities where necessary. I was surprised when writing this how neatly the video game subclasses’ abilities slotted into 5e’s subclass system—almost all of them had exactly the right number of impactful features, at roughly the appropriate power levels.

Sleep Subclasses

This is a piece of content I wrote for a design contest on a tabletop RPG homebrew forum I follow. It contains a pair of sleep-themed subclasses, one for the Sorcerer and one for the Cleric.

I used this project as an opportunity to do two of my favorite things when designing content for tabletop games: Using mechanics as a resource that weren’t designed to be one, and changing the function of existing mechanics in interesting ways.

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Alternate Class Features

This is a piece of content I wrote to allow for more in-depth customization of a player character outside of choosing a subclass and perhaps multiclassing. It allows players to replace specific class features from each class with an alternate version of those features.

Although this content is compatible with the alternate class feature mechanic introduced in the recent book Tasha’s Cauldron of Everything, it was written before the release of that book, and the alternate features laid out here make much more sweeping changes than the official ones.